Read Our Minds

ESI Design Tech Perspective: Reflecting on the New Ellis Island Exhibits

May 19, 2015

ESI Design Tech Perspective: Reflecting on the New Ellis Isl...

Some eight years ago, ESI Design began designing the Peopling of America Center exhibits for what has newly become the National Immigration Museum on Ellis Island. Super storm Sandy damage se...

Choice, Chance and Unexpected Delights at the 2015 Game Developers Conference

April 6, 2015

Choice, Chance and Unexpected Delights at the 2015 Game Deve...

This year’s Game Developers Conference, held in March in San Francisco, truly represented the current tension in game design between remote player experiences and a strong, local multiplaye...

Fulfilling a Vision: Designing The Edward M. Kennedy Institute Experience

April 2, 2015

Fulfilling a Vision: Designing The Edward M. Kennedy Institu...

Speaker after speaker expressed the same sentiment: Senator Ted Kennedy loved the Senate. He loved to debate–even argue–about the issues facing the nation, but then he’d put his arm aro...

Our Day: Re-Envisioning New York’s Branch Libraries

February 6, 2015

Our Day: Re-Envisioning New York’s Branch Libraries

New York’s appeal has often relied on that “New”– from the buildings to the people and all their latest work and play – but recently, new approaches are being pitched for a not-so-...

How to Visualize Energy Consumption

November 7, 2014

How to Visualize Energy Consumption

Paris-based creative studio, 1024 Architecture have created an installation for the Darwin Ecosystem Project’s building in Bordeaux that is at once art and data visualization. The Project is a ...

The V&A Museum has Released a Game

November 5, 2014

The V&A Museum has Released a Game

William Morris was an English textile designer, poet, novelist, translator, and socialist activist. One of his most popular repeating patterns for textiles is called the Strawberry Thief. The ant...

A 3D Map for Your Museum

October 28, 2014

A 3D Map for Your Museum

This is a situation that you might find yourself in quite often. You are at a museum — in this example a history museum — and the goal is to make it from the geological section to the dinosau...

How can Museums Move into the Tech Age

October 21, 2014

How can Museums Move into the Tech Age

Technology in museums isn’t new. Media has been an active part of the museum experience for many years. Technology has become part of the visitor experience — from the website to the guided t...

How to Turn Anything into a Game

October 17, 2014

How to Turn Anything into a Game

We hear a lot about the future of gaming. You might be one of the millions of people who are asking questions. You might be asking yourself, what can games do for me? Why does the world need to b...

Innovation on the Home Front

October 15, 2014

Innovation on the Home Front

The typical museum is not known for being technology-rich. The common experience consists of artifacts in prescribed places, placards, designated hallways and galleries, and security guards who r...

New Apps are Driving New Experiences

October 10, 2014

New Apps are Driving New Experiences

   The rise of two new apps reveals something about changing audience expectation for an experience. Diaspora and FireChat are both new editions of services we have been using for some t...

How Did They Do That?

October 8, 2014

How Did They Do That?

Alex Chinneck has had a new sculpture installed in front of Covent Gardens’ market. This sculpture is a building that looks as if the top portion is floating above the bottom. Entitled, “Take...

What is Integral Reality and Why do We Need It?

October 6, 2014

What is Integral Reality and Why do We Need It?

Recently, a WIRED.COM opinion article written by Dan Ostrower of Altitude aroused our curiosity. Entitled The War for Our Digital Future: Virtual Reality vs. Integral Reality, Dan begins where ma...

Cool Projects On The International Scene

September 30, 2014

Cool Projects On The International Scene

Two cool projects have caught our attention this week. In Bucharest and Bogota, light and projection have taken on new character to create new experiences. It is enough to make many interactive d...

A People-First Design for the Most Crowded Square in the World

September 26, 2014

A People-First Design for the Most Crowded Square in the Wor...

As a media consuming citizen of New York, one becomes accustomed to the bombardment of proposals to add to or take away from the built environment. Just yesterday, a real estate developer propose...

How to Design a Building by Playing a Game

September 24, 2014

How to Design a Building by Playing a Game

A game developer named Cedric has recently created a series of GIFs called Procedural Brutalism that visually explain the thinking behind the architectural theory. What the images show are unique...

Rebranding the Food Bank

September 22, 2014

Rebranding the Food Bank

The design magazine ICON has a reoccurring section that they call Rethink. They invite designers from many disciplines to think about a particular topic and present a way it could be rethought. I...

Jumping the Physical Digital Divide

September 8, 2014

Jumping the Physical Digital Divide

  There has been a lot of talk lately about the digital/physical divide, that space between a real-world and a digitally mediated experience. It is ever allusive and hard to define, but t...

How to Build a Brand Statement

September 3, 2014

How to Build a Brand Statement

Designed by Tim Greatrex, the new House of Vans Park entertainment hub has opened to the London public. Located in the tunnels under London's Waterloo Station, this 30,000 square foot venue will ...

Designing for the Next Stage of Healthcare

September 2, 2014

Designing for the Next Stage of Healthcare

The way in which practitioners and designers are approaching problem solving in healthcare is changing at a rapid rate. New innovations are challenging traditional assumptions about everything fr...

New Technology Refreshes Museums

August 21, 2014

New Technology Refreshes Museums

Many museums and other cultural institutions are developing new programming and experiences that offer deeper engagement using technology. We are currently in the process of creating the Edward M...

ESI Partners with City Health Works

August 20, 2014

ESI Partners with City Health Works

  Every year, DesigNYC, the nonprofit incubated at ESI Design, partners about ten nonprofits with designers and architects on need-based projects. This year, ESI itself partnered with one...

From Russia with Love

August 8, 2014

From Russia with Love

There has been a lot of news coming out of Russia these days that detracts from the country’s reputation. Not withstanding the geo-political concerns of the area, there is great culture and...

3 Cheers for Data Viz!

August 5, 2014

3 Cheers for Data Viz!

Have you ever wanted a really simple graphic that outlined the relationship across the continental United States of dog versus cat ownership? What about the relative rates of teenage shenanigans ...

Remaking Our Spaces and Places

July 30, 2014

Remaking Our Spaces and Places

The field of design has the ability of making something new out of the old. An intervention in a pre-made space by an artist or designer can transform a dull or non-existent experience into a pla...

Elements of a Great Story

July 29, 2014

Elements of a Great Story

Story inhabits all of our work at ESI Design. We are often so busy with creating narratives for client partners that we don't stop and discuss what makes a good story. Luckily there are places a...

The Power of Light

July 25, 2014

The Power of Light

Linnea Tillet’s lighting design reveals how light and shadow work together in design. Linnea Tillet is the Principal and Founder of Tillet Lighting Design. The firm’s specialty is inco...

PacManhattan Runs Again!

July 23, 2014

PacManhattan Runs Again!

The 10th Anniversary of PacMahattan saw the live action urban game turn the streets of DUMBO into ghost filled, dot-gobbling pathways. I was in a class called Big Games with NYU professor Frank ...

Data of a Different Color

July 18, 2014

Data of a Different Color

In our short exploration on perspective this week, we have investigated two projects that changed the physical environment in some way to reveal a new point of view. Felice Varini paints the outs...

A Maze of a View

July 16, 2014

A Maze of a View

Perspective is the theme of the week on the ESI blog. We are looking at some concepts and practitioners who work at changing our view and understanding of the environment. The last post looke...

A Brief Change of Perspective

July 14, 2014

A Brief Change of Perspective

This week we are taking on a theme on the ESI Blog. A great deal of the firm’s work takes place in physical spaces that already exist or are already designed. ESI’s assignment is to enliven t...

What Is A Specialist Worth Anyway?

July 11, 2014

What Is A Specialist Worth Anyway?

ESI thinks that design process is as important as design itself. We have always tried to innovate our approach even as we innovate experiences for institutions and brands. The way that we desig...

Get Up and Come Out and Play

July 9, 2014

Get Up and Come Out and Play

Scan the iPhone app store for games and the norm will be screen-centered games that keep players glued to the very small field of play. Exo Arena changes the paradigm for iPhone games by turn...

A More Engaged Generation

July 8, 2014

A More Engaged Generation

ESI has been designing new experiences for 35 years. Throughout the firm’s history, our work has adapted to new audiences and expectations. From our original work in the Brooklyn Children's...

Projecting the Forest

July 2, 2014

Projecting the Forest

Our electric world, mediated by a plethora of digital devices seems a far step from the jungles of the Amazon and the Congo, where the fate of our Earth is concentrated and where conservation ef...

Play In The Streets

July 1, 2014

Play In The Streets

ESI Design takes part in Come Out and Play, an organization that creates large and small scale public gaming experiences. Most recently, we created a series of games for Shark Day at the American...

Art from Code

June 27, 2014

Art from Code

Dev Art is art made with code. Not just complex or simple code, but all types of programming that create visual, interactive experiences for a viewer. This art comes in all shapes and sizes. O...

Shark Day at the AMNH

June 24, 2014

Shark Day at the AMNH

On Sunday, June 22, the American Museum of Natural History hosted “Sharks,” a part of their Millstein Science Series. This month is Shark month and in order to raise awareness about these mag...

Projects Built with Light

June 23, 2014

Projects Built with Light

Lighting What do you do with a port full of cranes? If you happen to work in Pula, Croatia and have one of the oldest working ports in existence you might want to remove the cranes to make way f...

New Toys: Make Your 3D Printer Do More

June 19, 2014

New Toys: Make Your 3D Printer Do More

3D Printers are great. We have one in the ESI Lab and experiment with it for projects. Sometimes we just play, as in the video above. But there are real drawbacks to current 3D Printers that ...

The Customer Community

June 17, 2014

The Customer Community

As reported by McKinsey and Company, by 2016, the web will influence more than half of all retail transactions1. This represents potential sales of up to $2 trillion. This is an amazing oppor...

Oh, The Internet of Things

June 16, 2014

Oh, The Internet of Things

There are many questions that come up when contemplating the Internet of Things. What will be connected? How will we interact with our new devices? What will happen to any sense of privacy? W...

4 Inspiring Projects

June 12, 2014

4 Inspiring Projects

1. Pixie Dust, a levitating display Video Source Researchers at the University of Tokyo are using speakers to suspend tiny objects in mid air. Once the particles are floating the researc...

Our Future Departure

June 11, 2014

Our Future Departure

What is the future of the airport? Theorists and designers have been contemplating and presenting an elevated level of air travel for a number of years. When air travel began it was associate...

Brand Forward Architecture

June 10, 2014

Brand Forward Architecture

It is refreshing to see a large corporation doing good by doing well. That is the case with Hanwha’s redesign of its Seoul headquarters. Hanwha is one of the world’s largest solar panel m...

Everyday Museums

June 6, 2014

Everyday Museums

In general, the museum, as an institution, is in a state of growing pains. There is a crucial turn that institutions must make to adapt to the growing changes in technology and audience parti...

Play = Innovation

June 4, 2014

Play = Innovation

Play drives innovation. The above is an ESI design principle, but the actual meaning and its impact on our and your business deserves a bit of unpacking. ESI designer Peter Vigeant spoke o...

On Second Livestock

June 3, 2014

On Second Livestock

Second Livestock — get it, from Second Life — is an interesting idea from Austin Stewart, an assistant professor at Iowa State University. The basic premise of the project is to expand ...

Ed Schlossberg at PechaKucha, Tokyo

June 2, 2014

Ed Schlossberg at PechaKucha, Tokyo

What is Pechakucha? It is, according to them, "PechaKucha 20x20 is a simple presentation format where you show 20 images, each for 20 seconds. The images advance automatically and you talk along ...

Design in a Disruptive Age

May 22, 2014

Design in a Disruptive Age

It is a cliche to say, in 2014, that the times are changing. Change and perplexing questions about time have been in the popular ethos for decades. The threat of being cliche did not stop Scott S...

Last Night at Storycode

May 21, 2014

Last Night at Storycode

Last night, Senior Designer, Ed Purver spoke at Storycode’s May MeetUp. Storycode is an international organization, for makers, by makers, that gives transmedia storytellers the opportun...

Experience as Data, Data as Experience

May 21, 2014

Experience as Data, Data as Experience

There are some new data points out in this Summer’s edition of Design Intelligence. 14 Million wearable devices shipped in 2011. By 2017 it is estimate that 171 million devices will be shipped ...