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Posts related to: Play!

COAP: The Future of Play

By Debra Everett-Lane
Play!
Children playing Chicken Run at COAP 2012

Technology is great at getting us connected, but also great at keeping us home.

We at ESI believe the future of play is more and more about large, collaborative, group experiences. We all crave true-life interactions and games are a great way to connect us through the power of play.  For the last few summers, ESI Design has been an enthusiastic partner in Come Out & Play (COAP) — a festival of original games that are designed to be played in public spaces, as well as to create a fun spectacle.

Live-action gaming is an incredibly fluid, often unpredictable way to encourage and study collaboration and communication in large groups. Games of this nature can be a little rough around the edges to allow for experimentation and rapid prototyping — and our designers love to create an experience based on assumptions and then see how those play out in the real world.

We usually create games for COAP, but this year we stepped up our involvement by organizing an entire Family Field Day to be held alongside the regular Field Day event, both because we saw some unmet needs and also because we wanted the chance to experiment a little. We worked closely with COAP organizers Greg Trefry and Nick Fortugno (among others) to coordinate the two events and to make sure they reached the right audience. Here’s how it went...

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Come Out & Play Family Field Day 2012

By Scott Miller
Play!

On Saturday July 14th ESI Design hosted the inaugural Family Field Day as part of Come Out & Play 2012 on Governors Island. Each year gets bigger and bigger and is a great way for ESI’s Game Lab to create fun, transformative experiences that encourage collaboration and action. .

All of the Family Field Day games revolved around the theme of time travel with a massive ‘Time Travel Agency” acting as a central hub where participants signed up to receive their time travel itineraries prior to jetting off to play games like ‘Chicken Out’ in Babylonia, The Great Cupcakes Wars’ in the Middle Ages and Aliens vs. Zombies in the year 3 Billion AD!

Hundreds of families taking took part in eight different games, all of whom were safely transported back to 2012 before the end of the day.

Stay tuned for more event details and takeaways from chief time travel agents Debra Everett Lane and Pete Vigeant. In the interim, check out some pics on Flickr.

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Field Frogger: A Hoppin’ Good Time

Pete Vigeant
By Pete Vigeant
Play!
Field Frogger @ Come Out & Play SF

Field Frogger @ Come Out & Play SF, November 5, 2011

ESI’s Game Lab has been experimenting with public event-based gaming over the past two years. Our portfolio has grown to include over a dozen new and unique experiences that experiment with scale, narrative, behavior and technology augmentation.

We decided to bring Field Frogger—our most ambitious game yet—to debut at the Come Out & Play Festival in San Francisco this past month. The arcade game “Frogger” was released thirty years ago and still lives on today—on the Nintendo 3DS, iPhone and Android devices (among other platforms). Our designers were inspired by the original arcade game and spent two months imagining, testing and plotting an authentic real-world reenactment. The result was an amazingly fun and captivating event that has never been done before.

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Creating Conference Interaction with XGame at Xlab

Ericka Hedgecock
By Ericka Hedgecock
Play!
XGame @ Xlab 2011

XGame @ SEGD's Xlab Conference, November 3, 2011

Last week, ESI hosted two cool public gaming events: XGame, a multiplayer collaborative game for SEGD’s Xlab 2011: The Design of Location at Eyebeam Art + Technology Center, and Field Frogger, our live-action version of the beloved arcade game at Come Out & Play San Francisco. These two games follow in the footsteps of award-winning ESI games at Come Out & Play New York and Steel City Games Fest in Pittsburgh. I’m going to focus on Xlab here and Pete will tell us more about Field Frogger in an upcoming post.

The power of games is manifold. Aside from inspiring general fun and delight, games can provide an environment for collaboration and community, connect us to our emotions, abilities and behaviors, and create a forum for public interaction and dialogue. In the case of Xlab, our goals were to create a game that would encourage new kinds of interaction between Xlab participants, extend the discussion around conference themes and topics, and provide a new platform for networking.

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The Spy Did It

Pete Vigeant
By Pete Vigeant
Play!
ESI at 2011 Come Out and Play Festival

Participants play ESI's Live Action Spy Party game at the Come Out and Play Festival on Govenor's Island, July 16, 2011

On July 16, a large group of relative strangers came together and shared a unique and positive experience. The annual gathering known as Come Out and Play brought the large field on Governor’s Island to life with a diverse series of physical and mental games that spanned the entire beautiful day and challenged participants to open their minds to new, sometimes goofy, adventures.

ESI Design entered our Live Action Spy Party into the mix, a non-digital version of Chris Hecker’s experimental video game about artificial intelligence and espionage. The game features a Spy trying to accomplish three discrete tasks without being detected by an ever-watching Sniper. The rest of the players act as decoys, performing the playful actions and reactions prescribed on their instruction cards. Live Action Spy Party is a blast to play whatever the role, because there’s always something to do and see, but observers get the extra special treat of watching the performance and trying to identify the Spy themselves.

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The Motion

Pete Vigeant
By Pete Vigeant
Play!
Image of ESI staff playing with the new Xbox Kinect.

ESI staff play with the new Xbox Kinect.

Two major hardware releases that have recently promised to radically change the game market are the PlayStation Move and the Xbox Kinect. Each of these devices offers a high degree of interactive gaming, but in different ways (we have both set up in competing rooms here at ESI!).

The PlayStation Move is not, as naysayers profess, a glorified Wii-mote. The integration of a camera and sophisticated onboard sensors allow for very accurate motion detection, as well as an augmented reality view of the players. Kids seem to love it. I watched my 8-year-old cousin play Start the Party on her PlayStation 3 and she giggled with delight at seeing herself holding the objects used in the game (such as a mallet, a fly swatter and a flashlight). Interestingly enough, she never had to ask how to play – the system immediately engaged her with games that were obvious and intuitive. The accuracy of the motion sensors during more complex activities, such as Table Tennis, is also yet unmatched by any other simulation.

The Xbox Kinect offers a departure from the controller entirely and feels a bit like magic. The experience is unlike any other in all of gaming and cannot be compared to the Move, the Wii or any other motion-based device. One of the major advantages of Kinect is that the player uses his or her entire body to control the game. Players can simply walk into the play space and immediately take control without a complicated setup.

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Doing Well by Doing Good: ESI Redesigns PS 166's Playground

Kris Haberman
By Kris Haberman
Play!

Ed Schlossberg, Gail Brewer, Debbie Hand, Scott Stringer and Andrea Wenner at the Ribbon Cutting Ceremony, Oct. 18, 2010

Last year, ESI was asked to help design a playground at PS 166, an elementary school on the Upper West Side specializing in arts and music education.  ESI’s Founder and Principal Designer, Edwin Schlossberg, attended this school when he was a very little Big Thinker.

Last week, we celebrated the opening of the new playground at a ribbon cutting ceremony with Manhattan Borough President Scott Stringer and City Councilwoman Gail Brewer, who provided funds and support for the project. The whole event was festive, the school staff was grateful for everyone’s help, and best of all, the children were excitedly running around and making use of their new playground.

The kindergartners had been without a playground for a year, as it had been dismantled to allow for renovation of the school’s exterior. The students and teachers couldn’t wait to have their playground back to let the kids engage in active play and burn off some afternoon energy.

To kick off the project, ESI staff members Curt Meissner, Joe Karadin and Kris Haberman met with Principal Debbie Hand, Parent Advisor Cameron King as well as select parents and teachers to conduct a “blue-sky” brainstorming session about their desires and needs for this new space. We then provided several active play and programmatic concepts to the committee for their review and selection.

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Very Important Questions: Eric Zimmerman and Nathalie Pozzi

By Debra Everett-Lane
Play!

When ESI Design participated in the 2010 Come Out & Play Festival, we had a great time both designing our own games and getting to know other game designers. Among those we met were Eric Zimmerman and Nathalie Pozzi, designers of the game Cross My Heart & Hope to Die, a life-size labyrinth game with great game-play and beautiful visual design. Recently, we asked them to stop by the office to chat about game design and the importance of play . . . and we asked them some Very Important Questions:

 

1. What was your favorite game as a child?

Nathalie Pozzi: Hide and seek. I was born on the Italian Alps and I loved hiding in the neighbors' barns. We were not allowed to go there, as we would damage the stacks of hay by jumping on them.

Eric Zimmerman: I had a childhood rich with games. I played classic American neighborhood games like Kick the Can and Ghost in the Graveyard, as well as epic games of Dodgeball and improvised dirt bike races. Dungeons & Dragons was a favorite starting in 5th grade, and I also grew up playing video games, from Pong and the Atari 2600 onwards.

 

2. What games do you currently enjoy playing (and that you didn’t design)?

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Day of Play

By Samantha Hoover
Play!

Speaking of play… ESI created Ball Pop! this summer for the 2010 Come out and Play Festival.

This Saturday, September 25, is World Wide Day of Play, an annual event designed to encourage kids and parents to turn off the television and play, especially outdoors. We take play seriously at ESI Design and it is integral to many of our most successful interactive experiences.

To commemorate this day and give a shout out to the importance of play in learning and development we asked ESIers what kind of play they engaged in as kids and if they engage in any similar activities as adults.

Kris liked to create villages out of sticks, stones, grasses and mud.

Erica played in the woods: jumping through creeks and riverbeds, ‘fishing’ for tadpoles and frogs, lumping up piles of sticks and branches to make enclosures.

Greg liked to construct forts, structures, shelters and hideaways.

And Bryan created elaborate Smurf lands that spanned furniture surfaces, including the Smurfs themselves, their mushroom houses, water wells and wheelbarrows.

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The Pieces of ESI: Applicable Apps

Pete Vigeant
By Pete Vigeant
Play!, Technology and Media
iPhone applications

Every time I bring a friend to the ESI Design office on 5th Ave, they comment on how amazing the office looks. The ceiling is high, the cubicles colorful and open, and the library towers above all. The technology that we play with is hidden throughout and always brings joy to a newcomer. Our space, though, does not define who we are. While the comforts of a large desk with multiple screens makes work more efficient, the reality is that we could be virtually anywhere (or anywhere virtually) and produce the same incredible work. The secret is the people. The Pieces of ESI is a series of entries about the people behind the designs.

Applicable Apps

My name is Pete and I am an Appaholic. I love logging into iTunes and checking out the latest additions. I have an incredibly hard time not spending a couple of dollars daily to get a highly rated or praised app, regardless of whether said app will be useful. The App Store is not well organized for a person like me. I want to be able to sort and filter based on complex parameters.

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