Blog

Posts related to: Technology and Media

Community Retail at Scale

Gideon D’Arcangelo
By Gideon D’Arcangelo
Collaborative Design, News, Awards, Events, Technology and Media

This article was originally published in the Robin Report, Community Retail At Scale

It’s Not Just Good, It’s Good For Business

No one can argue with the benefits of scale when it comes to retail. Large-scale retailers provide deeper assortments at lower prices than their ma-and-pa competitors. But there’s a problem with all this scaling up. Mass-scale stores have become divorced from the communities where they sit. Most big-box retail stores look like they have been dropped in place by the mothership, and show little connection to where they are. All retail should have a sense of place. Now that we’re used to all those benefits of scale, customers yearn again for the relationships they had with their stores when they were owned and operated by their neighbors. Prediction: the next big wave in brick-and-mortar retail will combine the power of scale with the benefits of old-school mom-and-pop retail relationships. This is the transformation of big-box stores to come.

Whole Foods Shows the Way

Read more

Information's Beautiful Future

By Scott Miller
Technology and Media

The world is awash in data — environmental sensors, cell phone data, consumer purchasing habits, social media participation, traffic flows, medical histories. And like many designers, ESI has been excited about the opportunities coming out of the emerging field of data visualization, which can help the world make sense of Big Data flowing around us and inspire large-scale change.

Over the last few years, ESI’s visionary founder, Ed Schlossberg, has been in conversation with his alma mater, Columbia University, to enhance its design leadership by advancing the field of data visualization through interdisciplinary collaboration. 

On July 2, at the prestigious Aspen Ideas Festival, Ed was on deck to help announce the launch of the Advanced Data Visualization Project (ADVP) at Columbia University. The initiative, which is sponsored by Thomson Reuters and will be based out of Columbia’s Graduate School of Architecture, Planning and Preservation (GSAPP), will facilitate research into data visualization and its implications for academia and industry.

Ed, an adjunct professor at Columbia University, and Mark Wigley, Dean of GSAPP, presented the vision of ADVP within a panel discussion titled ‘Information’s Beautiful Future’, moderated by James Powell, Chief Technology Officer at Thomson Reuters.

Read more

The Pieces of ESI: Applicable Apps

Pete Vigeant
By Pete Vigeant
Play!, Technology and Media
iPhone applications

Every time I bring a friend to the ESI Design office on 5th Ave, they comment on how amazing the office looks. The ceiling is high, the cubicles colorful and open, and the library towers above all. The technology that we play with is hidden throughout and always brings joy to a newcomer. Our space, though, does not define who we are. While the comforts of a large desk with multiple screens makes work more efficient, the reality is that we could be virtually anywhere (or anywhere virtually) and produce the same incredible work. The secret is the people. The Pieces of ESI is a series of entries about the people behind the designs.

Applicable Apps

My name is Pete and I am an Appaholic. I love logging into iTunes and checking out the latest additions. I have an incredibly hard time not spending a couple of dollars daily to get a highly rated or praised app, regardless of whether said app will be useful. The App Store is not well organized for a person like me. I want to be able to sort and filter based on complex parameters.

Read more

Enabling the Novice Musician to Become a Virtuoso

By JoAna Swan
Technology and Media

In 2010 we're seeing more instruments and applications that encourage experimentalism through touch-sensitive controls, wearable performance interfaces, and laser beams. Today, a novice keyboard player can sound like a virtuoso within a matter of minutes using highly responsive touch screens/pads to manipulate sounds.  As innovations in music technology transfer from complex systems to more user-friendly interactive platforms, music can become easier to play for those who never thought they could.

Ocarina ($1) is a perfect example of a highly innovative and social iPhone music app that works for both trained musicians and ordinary people as an instrument. Through movement, touch, and breath, Ocarina’s “tap and play” interface allows users to create music on the go so that they can share with other users around the globe. Ocarina users are instructed to blow into their iPhone microphone port while tapping the four holes on the screen to manipulate the instrument’s pitch, add vibrato by tilting the iPhone down, and change the volume by blowing harder or softer into the port. Ge Wang, a founder at Smule which created Ocarina explains, “The iPhone will never replace a physical instrument like a violin, but these new instruments are only possible on the phone, and it’s something people always have with them.”  

Read more

Top 10 Takeaways from the 2010 World Expo in Shanghai

visitors in the Shanghai Corporate Pavilion at the Shanghai Expo 2010

Visitors in "Green Shanghai" at the Shanghai Corporate Pavilion, strolling, taking pictures and making the fiber optic reeds change color.

For the last few years I have had the opportunity to participate in the design of the Shanghai Corporate Pavilion for the 2010 World Expo. Along with our team of partners, I witnessed the transformation of the Pavilion's site from an empty lot, to a busy construction zone, to the stunning cube of light that it is today. It has been incredibly rewarding to see it completed, and to watch thousands of visitors carrying our design forward as a participatory experience.  

I have also had the opportunity to visit more than 20 other pavilions at the Expo. Some are amazing experiences and others are, well, not as engaging. From my perspectives as both a designer and a visiting tourist, the most successful pavilion experiences had many of the same characteristics of design excellence. Here are my top ten:

Read more

Experts on Everything

By Dan Hedges
Technology and Media

At the recent Digital University Conference at CUNY's Graduate Center in Manhattan, a diverse cast of media practitioners, digital content developers, academics, and academic publishers got together to "assess the impact of digital media on academic work and academic policy and authority."

During a panel called A Digital Future?, Josh Greenberg – the New York Public Library’s Director of Digital Strategy and Scholarship – spoke about an escalating phenomenon: the number of people who use the NYPL’s research libraries has gone into steep decline.

A major reason: an ever-increasing number of us are doing much (if not most) of our daily research online. The drawback? It's a quest that, for many, typically goes no deeper than three or four Google search result screens. And only a tiny fraction of the material held by the NYPL (let alone thousands of other public archives) is available online.

The result, Greenberg suggested, is that heavy reliance on the web is watering down the scope and depth of the research even advanced students do during their school years. If true, what will be the impact when millions of graduates carry their 'if Google can't find it, the information doesn’t exist' habits into their adult careers? 

Read more

Thoughts on Angles

Pete Vigeant
By Pete Vigeant
Technology and Media
Image of people using an iPad together.

The iPad allows more than one person to use the device together for games, brainstorming, watching video and other activities.

On March 31, David Pogue wrote a review of the iPad called "Looking at the iPad from Two Angles" discussing the new Apple device from the perspective of Tech People versus that of Everyone Else. The review summed up many of the arguments for and against owning the device but left out one seemingly obvious point: Angles.

I went to Connecticut for Easter and reunited with my hometown friends. I proudly started the evening with the pronouncement that I had, in fact, played with an iPad at Best Buy. The tone of the room went dark and the Apple bashing began. I knew that I needed a concise statement that would sum up the potential of the device, but it was out of my grasp. I had one friend tell me that she did not want to carry a computer around — that's why she had a Kindle. Another chimed in about how dirty the screen would get. Another about the superiority of netbooks. I wanted to stop the discussion and address each point separately, but that would require more than a couple sentences and the room lacked that kind of commitment when it came to technology discussions. Instead they talked about wedding photos.

I lacked a key discussion point that I desperately needed and then I reread "Looking at the iPad from Two Angles" — well, more specifically, I reread the title.

Read more