Pete and I attended the Games for Change festival in New York City, which continues to grow in breadth and participation each year. The conference discusses ways that games can make positive social change and is run by the Games for Change non-profit organization, and I have been watching it grow since its inception in 2005. This year, the event featured speakers such as the Honorable Justice Sandra Day O'Connor, Jaron Lanier of Microsoft Research, artist Ze Frank, and Professor James Paul Gee.
In this blog post, I describe five key takeaways from the event. Pete also posted his five as well.
In no particular order, my five are:
TRANSMEDIA STORYTELLING. We need to think about how all different media can come together seamlessly to tell a story that is greater than the sum of its parts. This requires new types of producers and designers, who can think holistically about an overall vision, and understand how all the parts come together fluidly to create a compelling experience for a user.
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