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Posts by: Karen Schrier

Games For Change Recap: Top Five Takeaways

By Karen Schrier
Play!

Pete and I attended the Games for Change festival in New York City, which continues to grow in breadth and participation each year. The conference discusses ways that games can make positive social change and is run by the Games for Change non-profit organization, and I have been watching it grow since its inception in 2005. This year, the event featured speakers such as the Honorable Justice Sandra Day O'Connor, Jaron Lanier of Microsoft Research, artist Ze Frank, and Professor James Paul Gee.

In this blog post, I describe five key takeaways from the event. Pete also posted his five as well.

In no particular order, my five are:

TRANSMEDIA STORYTELLING. We need to think about how all different media can come together seamlessly to tell a story that is greater than the sum of its parts. This requires new types of producers and designers, who can think holistically about an overall vision, and understand how all the parts come together fluidly to create a compelling experience for a user.

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Real Play: Designing Authentic Play Experiences

By Karen Schrier
Play!

How can we design playful experiences that support deeper learning and engagement? One way is to make it authentic.

What does this mean? It suggests that the experience you create should provide an authentic context for the intended learning. Users should be interacting the specific tasks, practices, and questions that are relevant to the learning goals. In other words, if you want people to understand the practice of history, you should have them excavate historical artifacts, analyze documents, and then piece together a historical narrative based on their conclusions. And, you can further enable people to understand a historical moment, for example, by recreating it in a virtual environment, and allowing people to explore it from the perspective of an actual figure who lived through that time.

This is supported by a theory called situated cognition, or the idea that what you are learning should be contextualized appropriately. Knowing and doing are intertwined. Situating concepts in relevant settings has been shown to enhance learning, leading to a richer overall experience.

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Teaching Ethics Through Playful Experiences

By Karen Schrier
Play!
Ethics and Game Design: Teaching Values through Play

Ethics and Game Design: Teaching Values through Play

How can playful experiences support the practice of ethical thinking skills? This question drives my new edited collection, Ethics and Game Design: Teaching Values through Play, published last month by IGI Global.

First off, what is ethical thinking? It is the ability to analyze, assess and reflect on our decisions and actions, and to understand the consequences and complexities of social issues. It is knowing how to use appropriate judgment in diverse situations. This involves two higher-level thinking skills: reasoning and empathy.

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